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Author Topic: (Review Completed) [COOP4]-buds -Especas  (Read 5273 times)

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Offline sharkattack

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(Review Completed) [COOP4]-buds -Especas
« on: 21 Jul 2007, 12:21:18 »
A new take on an old mission
====================
CO-OP4
BUDS ESPECAS
==================
mission author
--------------
shark attack

mission type
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CO-OP (teamwork voice comms recommended)
each player  leads a 4 man team of highly trained Especas Commandos
NO ADDONS REQUIRED
no of players 1-4
team respawn 

sit rep - especas commando
===================================

Over the last months attacks against our forces have reached a new level.
New tactics and weaponry deployed by the rebels are having a devastating effect on the morale of our forces.

In an effort to cause an uprising against our government it is suspected that U.S special forces are providing training and weaponry to rebel forces.
We have intel that a training camp is being established in the remote jungles to the north.
An operation to destroy the camp and any of its occupants has been sanctioned
« Last Edit: 12 Aug 2008, 12:29:10 by Cheetah »
"HOLY SARDINE" - see Shark-Attack meet his match

Offline sharkattack

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Re: [COOP4]-buds -Especas v2
« Reply #1 on: 26 Jul 2007, 20:36:36 »
UPDATED  V2
=========
fixed  bug  with  ai  teammates
"HOLY SARDINE" - see Shark-Attack meet his match

Offline hoz

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Re: [COOP4]-buds -Especas v2
« Reply #2 on: 07 Aug 2007, 15:14:05 »
Played this mission last night, one problem I notice is that the mission doesn't end when there are still AI alive in the other groups. All the human players are stuck in spectating mode, however the mission keeps playing until those other AI in the empty groups are dead. This is a similar problem with your other missions, we played 3 of them last night.
Xbox Rocks

Offline sharkattack

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Re: [COOP4]-buds -Especas v2
« Reply #3 on: 07 Aug 2007, 19:58:52 »
thanx  for the headsup  hoz  :good:
will have a look in editor see if i can fix ...

were you able to respawn into youre own group ok ?

im using alivecheck to end mission which will only fire when all starting units are dead
ill try and sort an alternative

again many thanx  for the heads up ...
"HOLY SARDINE" - see Shark-Attack meet his match

Offline hoz

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Re: [COOP4]-buds -Especas v2
« Reply #4 on: 07 Aug 2007, 22:35:18 »
The respawn worked great. Its just that the mission isn't ending as it should.

Xbox Rocks

Offline sharkattack

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Re: [COOP4]-buds -Especas v2
« Reply #5 on: 08 Aug 2007, 19:48:40 »
pleased to hear no probs with spawn ... :good:

so you had some player groups and some ai only groups ?
...
hadnt planned for that   :weeping:
..
will seek  help  and  fix  asap ...
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Rellikki

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Re: [COOP4]-buds -Especas v2
« Reply #6 on: 10 Aug 2007, 09:46:03 »
Played this with my friend Da Rat yesterday. Here's my report:

Description
One spelling mistake:
youre -> your

Briefing
The briefing is fine, but not really my favorite format. One spelling mistake in the notes:
youre -> your (x3)
By the way, western weapons in the gear selection for SLA?

Mission
Me and Da Rat had armed ourselfs with AKS74U's, two RPG's and one satchel charge. We followed the beach and shot
some patrols on our way. We tried to snipe the gunners and driver from the boat, patrolling around the island,
but the bastard got away. We kept following the beach until we reached the shore, close to the fuel dump. I RPG'd
it while Da Rat covered me. The camp was alerted, so we took positions near the communication tower - we ordered
our A.I. on each side of the road and I manned the MG. When the trucks came from the northern camp, we destroyed
them with RPG's and the MG. The rebel leaders were also on board them, so we got them too. Da Rat satcheled the
radio tower so now we just had to excract. We covered the boat as our slow A.I. boarded it and then we drived away.

Debriefing
Would be better without caps in my opinion. Completed the mission with 17 infantry kills, one car and a boat.
Duration 24 minutes.

Summary
I think this is a really good coop mission. The best one from you. The only thing that bothers me is that you cannot
disable the A.I. Sometimes the players want to play without it, like I do. Anyway, good job.

Project Beta Approved
« Last Edit: 10 Aug 2007, 10:33:13 by Cheetah »

Offline sharkattack

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Re: [COOP4]-buds -Especas v2
« Reply #7 on: 10 Aug 2007, 18:19:13 »
I think i need to change mission name from Buds to   NCO or Team leader ? 
My fault ... i havnt been very acurate in my description of missions  :-[

The whole point of the buds missions is that each player leads an AI fireteam
the reason  i left AI on is for playability in single player mode ...
Was also thinking of making the three buds missions into 2 player co-op s
I think 4 is maybe too many ? ... whadya think .. ??

thanx  very much for feedback  always nice to get a return on mp missions  :good:
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Rellikki

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Re: [COOP4]-buds -Especas v2
« Reply #8 on: 10 Aug 2007, 18:32:55 »
Oh, in that case, it's fine. :) 4 players is good in my opinion, eg. if you're playing with some friend but then a third one joins, so there will be a slot for him too...

Offline sharkattack

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Re: [COOP4]-buds -Especas v2 please review
« Reply #9 on: 12 Sep 2007, 18:28:22 »
this has been around long enough,  time to put it to bed

please review
"HOLY SARDINE" - see Shark-Attack meet his match

Offline sharkattack

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Re: [COOP4]-buds -Especas please review
« Reply #10 on: 21 Feb 2008, 16:13:46 »
any news on review

 all players command a 3 man team of ai ..
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Cheetah

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Re: (Review Completed) [COOP4]-buds -Especas
« Reply #11 on: 23 Feb 2008, 22:34:37 »
Review completed.

Post-review discussion is opened!
« Last Edit: 12 Aug 2008, 12:29:55 by Cheetah »
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