Thanks for the speedy replies
I will try the above and see if it does the trick.
@Mandoble: I mean in his hand and/or inventory.
He starts with no weapons...then after completing a few objectives...finds a weapon. I have some cut scenes where he can stop and examine objects...the animations/sounds in the cutscenes are timed perfectly...provided he has no weapons in his hands. When he does have a weapon, he first has to holster the weapon and then perform the animation...this delay makes all the actions in the cutscene off cue =(
Anyway - I'll try the above advice and hopefully can get this mission moving along.
Thanks