i've been trying to make this script work now, but all i can get is a single unit to appear on the map. so far i've got a trigger that follows the player, a global variable keeping tabs and a marker generator, but i cants get more than 1 marker on the map, heres what i have so far:
VSP_radarArray = []
#radar
radarTrig1 setPos [getPos player select 0, (getPos player select 1) + 0]
VSP_radarArray = list radarTrig1
_markerNo = random 10
{marker = createMarker [format ["marker_%1",_markerNo], _x]}foreach VSP_radarArray
{marker = createMarker [_markerNo, _x]}foreach VSP_radarArray
_markerNo setMarkerType "dot"
~1
{deletemarker _markerNo}foreach VSP_radarArray
goto "radar"
i know i need some loops inside the loop, but can someone help me fill in the gaps?
surdus