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Author Topic: lights on and move off road ?  (Read 1284 times)

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Offline LCD

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lights on and move off road ?
« on: 10 Sep 2007, 22:50:22 »
im creating a patrol script dat will have some jeeps randomly patroling an area.... is dere a way 2 make em patrol off roads (as in safe behaviour dey stay on roads...) nd still have deir lights on ???

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Offline Cheetah

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Re: lights on and move off road ?
« Reply #1 on: 10 Sep 2007, 22:56:23 »
Put them in combat mode to make them patrol offroad (but you'll have to give them waypoints of course..)

Lights on.. uhm don't know if it toggles them on automatically. If not, you can always try using the action to switch them on?
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Offline LCD

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Re: lights on and move off road ?
« Reply #2 on: 10 Sep 2007, 23:04:18 »
dey auto turn of lights when on combat... dats my prob... even if i use da action command....

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Mr.Peanut

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Re: lights on and move off road ?
« Reply #3 on: 12 Sep 2007, 01:26:59 »
Sorry but this "feature" has been around since OFP. Try setBehaviour "STEALTH". For OFP, sometimes(as for static MG at night) the only solution was a fast loop with the "LIGHTOFF" action. Waypoint behaviour/combatmodes will always over-ride other commands or actions. I would say you need your own FSM. You could trying asking CrashDome for some advice on using an FSM to do this.
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