Yes,
_num_chutes = 4
_radius = 6
_group = group team1
_i = 0
_delta = 360 / _num_chutes
#create_formation
_pos = [(getPos (vehicle player) select 0)+sin(_delta * _i)*_radius,(getPos (vehicle player) select 1)+cos(_delta * _i)*_radius,getPos (vehicle player) select 2]
_chute = createVehicle ["ParachuteWest", _pos, [], 0, "FLY"];
~0.1
_soldier = _group createUnit ["SoldierWPilot",getPos _chute, [], 0, "NONE"]
_soldier moveInDriver _chute
removeAllWeapons _soldier;
_soldier AddWeapon "whateverweaponyoulike"
_i = _i + 1
?_i < _num_chutes: goto "create_formation"