Well if you've got a totally better alternative, please share/attach it.
That's why I asked about the maxSpeeds
And btw, I don't really know why you would need to binarize anything since your addon consist only of text file or two. Binarizing is not vital.
Attached is the .zip with the entries I editted the maxSpeed on.
Ok. So, in short, you want to increase the maxSpeed of every land vehicle (cars, tanks, APCs, men)?
I see one problem with this; these which you have edited are the base classes on which the rest of the vehicles are based on (inherit from) and whilst a good idea the individual vehicle classes however (like the HMMWV; just an example, didn't check) can have it's own maxSpeed value different from the basic class car and thus will not be affected by editing the car class maxSpeed..
Here's an example on how I would do this:
class CfgPatches
{
class mytag_hispeed
{
units[]={};
weapons[]={};
requiredVersion=1.46;
};
};
class CfgVehicles
{
//inheritanse tree..
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class Man: Land {};
class Soldier: Man {};
class Tank: LandVehicle {};
class RussianTank: Tank {};
class Car: LandVehicle {};
class T80: RussianTank {};
class mytag_T80: T80
{
maxSpeed=160;
displayName="T-80 (faster)";
};
};
You just need to do that to every vehicle class. This way you have the faster vehicles named differently in the editor.
For some reason I could not override the default vehicle maxSpeeds by trying to override the default classes, it has been such a long time I did anything like thsi I probably forgot something.
The
mytag refers to
OFP tags, and if you're planning on releasing anything to the public you should register your own TAG
here