Intro: it's shorter and poor
Briefing: Bajo Valor still visible in the begining.
Weapon selection: could you give us more hand grenade?
Mission:
It's defeneatly harder then before. Good alarming system and replacements. Did I see correctly, if I spend time for reorg while chopper are comeing me, a RACS truck come with a squad? It's a very good feature: force the player to react quick.
Thanks for more ammo in chopper. It's not your fault, I couldn't rearm my men in chopper
and I coundn't use the ammo, because I had to change my AK for an M-16 near the boats.
A Vulcan defend the airport? It's good... But it started shoot us very far from airport (at Somato) when I tried to land the Mi for catch the general. And Mi touched the ground and that moment fly up again (because it was affraid from the Vulcan fire). I think it's OK, but maybe in an other mission, you can try Mando Missile for AA defence. It could be triggered and don't start shooting over the range (eg. in Somato).
But very good feature the Danger Zones: I have to manouver by Mi to back Bajo Valor.
The last scene is very nice - I mean, the scene is nice: nice lights, trees, farmhouse, UAZ... etc. I like it!
Outro: Nothing movement... too simple. NVG is necessary? It's weird...
Overal: It was a little harder, but still enjoyable!!! Good work!
I don't want suggest you nothing...(this mission is complete) just one tiny trick
I hear explosition in the begining from Corazol. It was great, the player can imagine the war is near...
But I hear very few explo... It could be a very simple sqs to create random shells over Corazol in random times during the whole mission time.