I'm trying to open a modal dialog to get user input, but I'm having problems since it must be opened over another dialog. That is, I want the original dialog to remain visible while the new dialog is displayed modally. Since it needs to be modal, I can't just use a component within the original dialog which appears when I want input.
I've tried two methods, but both of them end up with the original (1000) dialog disappearing, to be entirely replaced by the second dialog (2000). The original dialog reappears only when the new one is closed:
createDialog 1000;
...later...
createDialog 2000;
createDialog 1000;
...later...
(findDialog 1000) createDisplay 2000;
Any ideas? I know that this is possible in ArmA since the marker dialog appears over the standard map dialog when you double-click on the map. Of course, that doesn't mean that we can mimic that functionality, but I'm hopeful.