Hello! My nick is PASTOR, I live Norway and are a member of the STUD-DIVISION gaming society/Clan. Although STUD is not active in Arma, we do play it sometimes just for fun.
I have been fiddling around with the editor for Arma, making computer vs. computer battles the last few days. One battle I made was very cool and as it turned out, it could be used as an extremely challenging and long mission (or at least I think so). I'm new to map editing, so I need some pointers in the right direction. I want to add some ambiance and feel to it, and thereby making the AI more challenging. I played through the mission as it now and it takes about 2 hours in order to complete it. By adding new AI features I reckon it will double since the player(s) must be a lot more patient in order to complete it.
I have tried to find information on the following but are not able to find a script so hopefully someone here can help med out. I will of course release my mission once it's done and I am satisfied with it.
1. Search light.
a). I want an AI player to man a searchlight, do 180 degree sweeps (left to right) for about a minute. Turn of the light and chat with other guard that stand there. After 5 to ten minutes I want him to go back to the searchlight do another sweep and this looping. In the event he find a target he will raise the alarm and follow the target.
b). In the event of an attack I want him to man the searchlight again sweeping and if he find a target to follow it.
2. Houses and Bar Gates need to disappear.
Removing ID items from the map. In order for my mission to function properly I need to get rid of a map built in Bar Gate, House, Bus stop etc. I have tried to use "set damage 1" on the items but it leave debris. How can I do this?
3. Static machine guns.
It seems that AI only fire when I pass a certain point, although one easly can shoot the target long before with a rifle. Is there some way of setting "fire" when they spot a target no matter how far away they are?
4. Retreating soldiers.
If by any chance the attacking force is detected by enemy patrols, is there a script that make soldiers retreat to a set position when ie. the group is down to 50% or less. Once they the Rally Point they call in for support the and the enemy scramble reinforcements and more patrols to that area.
Any pointers, or scripts that can help me out is very much appreciated.
Kind regards
PASTOR
www.stud-division.net