Thanks for your BETA report, johnny! And I agree: that Alpha character really was great.
Response:
Overview: It's supposed to be three RHIBs towing two M113s, with an aircraft carrier in the background (edited there with my less than perfect Photoshop skills >_<). I'll work on removing the black borders and making the piccy a little larger.
Briefing: Most pertinent places have links, but I admit to getting lazy and not linking EVERY mention of the objectives. Sometimes for some reason I cannot comprehend the links are indistinguishable from the normal text (they're black), but they still work.
Once again, the actual
format of the briefing was stolen from the Chain of Command OFP missions, so they're to thank for that.
Found any spleling erorrs?
Squad names: Blue (you), Green and Red should be fairly self-explanatory (with markers according to colour). I suppose I'll just have to drop the "Auxiliary 1" and "Auxiliary 2" names though and simply go for "Engineers" and "November 1" instead.
Squad control: Did you manage to get it to work otherwise though? I mean - picking up and moving the waypoints etc? I suppose I don't explain this well enough, but basically both November 1 and the Engineers have ONE waypoint capable of being simply picked up and moved around, which will make them move to that location (thus the "limited" control). I -could- also allow equal control over them as over your regular groups (i.e. adding and editing waypoints etc.), but I don't know if that's strictly necessary. Opinions?
->Engineers: they need to be within about 10 meters of the big radar (just position their one HOLD waypoint straight on top of the objective marker), upon which they'll leave your control and do their own thing.
->November 1: Crashed? Strange. As to control: selecting November 1 (Auxiliary 1, I think ->you're right, I'll change the naming) will indeed put you in the cockpit of the chopper [reason for different method is due to the fact that November 1 is a vehicle, and the camera is centered on the gunner when selecting vehicles, who does not have access to the radio] upon which you can use the map to move the chopper's waypoint around. Also be mindful of the fact that since later versions of ArmA, you can direct Hellfires with a Laser Designator...
-> Estrella objective not ticking off: Argh. Weird. I'll check on it.
But since you got November 1, I guess everything ELSE worked as it should've...
D30s:
- I added the big blue "ATTACK" arrows which point at the holes in the chain link fence (and also added thin black markers that marked the fence itself, since it's nigh invisible on the map). As you noticed, these obvious entryways will be guarded. Of course, there's nothing stopping you from making your own hole...
- Careless squad:
I'll look into it. Weirdness. Did you try shooting at them?
- Radio message: I'll check the trigger & the message itself, I figured something like that would come up! Basically though, that message was telling you time was running out.
Overall:
Glad you liked it! Sorry about it being confusing - that's what I need BETA testers for, to see what is obvious and what is less obvious!
On my todo list is spiffing up the briefing some more with pictures and the like, maybe even a little tutorial on how to use the Squad Control System (particularly in regards to the Auxiliaries), which will hopefully alleviate some confusion. But generally, it IS a pretty extensive mission with many objectives, so you shouldn't be surprised if it at times feels a bit confusing.
Now some questions:
-> Difficulty? Was it too hard/too easy? You seem to have just used your own squad, leaving the rest behind. But considering you were sniping people by the D-30s when the fail warning came, you probably moved pretty slow too.
Remember what the briefing says: those artillery units need to be knocked out before the attack on the airport starts! (at 8 AM).
-> Artillery? Were you ever even attacked by the artillery?
You don't seem to mention it anywhere, and since MrN was splatted by it repeatedly, I figured it SHOULD have made its entrance on you as well. For instance when engaging the D30s, were you never attacked by the artillery while you were shooting?
If the Engineers are killed (or reduced to less than 2 men) or you for some other reason don't want to waste manpower on the radar tower, you CAN just bomb it to hell as well which will make the Poseidon start its approach and put you within range of the naval guns pretty soon. And once that happens -> was THAT artillery useful?
Oh, btw: did you ever pick up a laser designator? I don't know if I made it clear enough that one of those might be useful.
Thanks again for your BETA report!
Wolfrug out.