Great idea Mr. Peanut-- here is the start of a checklist of errors to avoid when making a cutscene:
Its been very helpful for me in constructing missions to think about all the things that can go wrong or that the human player can make wrong before a cutscene
Cutscene Errors: Did you forget to remove the player's NV goggles?
Do you want the screen to look like aa TV set frame?
Are the characters in the cutscene still alive? Will they move out of the frame?
Is the time acceleration still at 4x or did you set it back to 1 for the cutscene?
Can game characters interrupt with radio commands?
Are the characters looking at each other?
Right :
; Is the character even alive to have this cutscene conversation?if (not alive _maria) then {exit}
;Create the camera_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal","back"]
_camera camcommit 0
; Prevent characters from interrupting with radioenableradio false
;Fix TV framecutobj ["tvset"," ",0]
;Fix NV goggles_player action ["NVGOGGLESOFF",_player]
; Fix time acceleration problemsetAccTime 1
; Shot of Safehouse Cabin
_camera camPrepareTarget [30270.69,112198.96,-15456.32]
_camera camPreparePos [14657.35,14687.58,10.24]
_camera camPrepareFOV 0.700
_camera camCommitPrepared 0
@camCommitted _camera
; Are the characters looking at each other?_maria lookat _player
_player lookat _maria
;Will the characters run away mid-scene?_player setbehaviour "Safe"
_maria setbehaviour "Safe"
~10
; End the scene_camera cameraeffect ["terminate","back"]
camdestroy _camera
; Re-establish radio communications between charactersenableradio true
exit