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Author Topic: Group and distance  (Read 1049 times)

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Offline Killzone

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Group and distance
« on: 24 Aug 2007, 17:03:10 »
Hi,


I was wondering is it possible to have members of a group move to a 2nd location once they get close enough to the target. I dont want to have to name all group members in case they die and are replaced by reinforcements. I am using this and it does not work


======

#move1


grp1 move getpos point1



? (_grp1 distance point1) < 7 : goto "move2"



~4

goto "move1"



#move2



grp1 move getpos point2



?(_grp1 distance point2) < 10 : goto "move3"


~4

goto "move2"


#move3


grp1 move getpos point3



?(_grp1 distance point3) < 8 : goto "move1"


~4

goto "move3"

=======

They move to point 1 using:   grp1 move getpos point1

but they wont move on after that no matter what I set the distance at.


Thanks in advance for the help   :D
"Everyone dies so deal with it and move on"

                                                      ME

Offline Wiper

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Re: Group and distance
« Reply #1 on: 24 Aug 2007, 17:48:47 »
if the code lines are exactly the script u are running its no wonder that only grp1 moves:

in the 1st condition you are testing group _grp1 but this variable is not assigned anywhere.
this way the condition always delivers "false" and your script keeps looping to #move1 forever.

grp1 is a public variable which you possibly declared inside the Editor.
_grp1 is a private variable just valid inside your script but as mentioned its not assigned anywhere in your script

Either you assgin those ( _grp1=grp1, _grp2=grp2, etc)  or just simply use grp1, grp2,.. instead of private vars in your conditions like f.e.:

? (grp1 distance point1) < 7 : goto "move2"