When passing a dead enemy, AI will turn and shoot the body once or twice to "finish him off". He will also voice taunt before shooting (i.e. "Adios Mother F******!"). Used sparingly, this is cool for immersion. I got the idea from one of my favorite shooters Vietcong. After a firefight in Vietcong, the AI teammates would check the downed enemy, and occasionally pump a few extra rounds into them.
Requires the Invisible Target addon found in MapFacts awesome Map_Misc addon:http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=584&PHPKITSID=875161ea5d677ba335ca5a8bff22aadaFeatures:* Passing AI will shoot dead soldier.
* Voice taunt said before shooting. (You can toggle this off).
Limitations:* Script will not activate for Group Leaders, as DoMove commands screw up their waypoints.
* Script will not activate for AT or GL soldiers, because the stupid AI for these soldiers makes them often choose to use their rocket or grenades at point blank range. So we skip these soldiers.
* Shooter must be 2.5 meters or more away from dead enemy, or he won't fire (an AI issue...too bad, as it would look better if shooter stood very near enemy and shot straight down).
Known Issues:* Shooters occasionally don't fire. Eventhough they have stopped, targeted, and said their taunt. No clue how to fix this.
* Shooters not very accurate. Not sure if its AI accuracy issue at close range, or invisible target placment issue. I'm working to improve this.
* If friendly AI walks between shooter and dead enemy, shooter may friendly fire his buddy.
* Script needs performance tuning. When I put this in a big busy mission, with lots of dead bodies running the script, and lots of groups input as possible shooters, it killed the frame rate. I'm working on this, and would love to hear any suggestions.