yep, JasonO, thats exactly what i meant. My nphew is kinda genius in math and asked him to help me...also he did but it seems i understood it completely wrong. My approach was first to keep up the plane pointed to the car. But as ArmA doesn't provide a command like "getheadingtootherobject" my nephew tried to explain me something about vector calculations (flyby, has this word a meaning for you?). First i thought i had understand it and tried to put it in a script. Well, kinda it worked....got a SU34 and me placed straight north of it...then i launched the script which shouldn't do anything that changing the dir of the plane, pointing at me. Result was: it posed the plane straight facing east (dir 90), then i took 2! steps sideways (looking south to the plane) and the plane disappeared. There i was, standing on the Rahmadi runway, feeling like Copperfield, making a jetplane go to Nirvana. Well, thats how far i was going.
My next idea would have been, getting the speed of the car and transfer it to the plane with some fancy math code to keep the distacne between them. No need to tell you how far i am....btw. try this: place player as driver in car and an empty plane, make a short script which gets the velocity of the car and setvelocity to the plane 1 on 1...(yes, i know this can't work but i needed a point to start at)..then preview and drive around...looks kinda funny but isn't helpful at all.
Well, wrote all this to say: i really tried to see how far i can get with my knowledge and the conclusion is: nowhere.
Myke out.
*Myke counts on Mandoble, his scripts are just awesome
:EDIT:
hmm...forgot to look into this one as it seemed for me so completely different...anyway, will take a look into it and if! i can understand what goes on there and if! i find a way, i'll try it with the chaser script.