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Author Topic: Solved - Detect healing process  (Read 1749 times)

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Offline Dobermann

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Solved - Detect healing process
« on: 09 Aug 2007, 20:40:06 »
Is there a way to detect that a unit is currently being healed ? I want to have the medic say something while healing units.
Detecting distance makes no sense for this. Actually the medic should only start talking when he is in the process of healing someone.
Any ideas ?
« Last Edit: 17 Aug 2007, 12:15:00 by Dobermann »

Offline Mandoble

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Re: Detect healing process
« Reply #1 on: 09 Aug 2007, 22:35:15 »
Fill _medicanims array with the medic animation names when they heal other people.

Code: [Select]
// Checkmedic.sqf
_medicanims = ["blahblahblah","blehblehbleh", ...];
_medic = _this select 0;
while {true} do
{
   waitUntil {(animationState _medic) in _medicanims];
   hint "Medic healing";
   Sleep 15;
};

Offline Dobermann

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Re: Detect healing process
« Reply #2 on: 10 Aug 2007, 10:36:49 »
Code: [Select]
this exec "checkmedic.sqf"
the script looks like this now:
Code: [Select]
// Checkmedic.sqf
_medicanims = ["AinvPknlMstpSlayWrflDnon_medic"];
_medic = _this select 0;
while {true} do
{
   waitUntil [(animationState _medic) in _medicanims];
   hint "Medic healing";
   Sleep 15;
};

The hint is immedeately displayed even if the medic is not performing the anim and it gives me several errors from syntax
to generic error in expression with the Sleep 15 command.
 :scratch:

Offline Cheetah

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Re: Detect healing process
« Reply #3 on: 10 Aug 2007, 10:57:25 »
Try to use:
Code: [Select]
call { [medicName] execVM "checkmedic.sqf"; };
For more information: read this.
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Offline Dobermann

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Re: Detect healing process
« Reply #4 on: 10 Aug 2007, 12:48:50 »
Thx for the info. I have not changed to sqf yet, so expect some stupid errors.
Anyway I changed the init line of my unit med1 to:
Code: [Select]
call { [med1] execVM "checkmedic.sqf"; };
and the script checkmedic.sqf looks like this now:
Code: [Select]
// Checkmedic.sqf
_medicanims = ["AinvPknlMstpSlayWrflDnon_medic"];
_medic = _this select 0;
while {true} do
{
   waitUntil [(animationState _medic) in _medicanims];
   hint "Medic healing";
   Sleep 15;
};

It still doesnt work and gives me a long error message.  :scratch:

Offline LCD

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Re: Detect healing process
« Reply #5 on: 10 Aug 2007, 12:51:58 »
umm yeah... deres a syntax error dere try da next code

Code: [Select]
_medicanims = ["AinvPknlMstpSlayWrflDnon_medic"];
_medic = _this select 0;
while {true} do
{
   waitUntil {(animationState _medic) in _medicanims};
   hint "Medic healing";
   Sleep 15;
};

[edit] oops forgot 2 change da code... try it now

LCD OUT
« Last Edit: 10 Aug 2007, 12:54:02 by LCD »
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Offline Dobermann

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Re: Detect healing process
« Reply #6 on: 10 Aug 2007, 14:12:40 »

Offline LCD

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Re: Detect healing process
« Reply #7 on: 10 Aug 2007, 17:34:51 »
heres interestin thing try editing da 1st line 2 lok like dat

_medicanims = [AinvPknlMstpSlayWrflDnon_medic];

:D

LCD OUT
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Offline JasonO

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Re: Detect healing process
« Reply #8 on: 10 Aug 2007, 18:08:44 »
Maybe there's more than one medic anim?

Put them all in an array if you find out theres more than one.

Offline Cheetah

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Re: Detect healing process
« Reply #9 on: 11 Aug 2007, 09:41:40 »
Code below works for me - case sensative. So had to remove all the capital letters from the _medicanims array.

Code: [Select]
_medicanims = ["ainvpknlmstpslaywrfldnon_medic"];
_medic = _this select 0;
hint format ["%1\n%2",_medic,_medicanims];
while {true} do
{
   waitUntil {(animationState _medic) in _medicanims};
   hint "Medic healing";
   Sleep 15;
};
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Offline Dobermann

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Re: Detect healing process
« Reply #10 on: 17 Aug 2007, 12:14:03 »
Code: [Select]
/* Speak while healing script

place this in the init line of the unit:  call{[unitname] execVM "Speak_while_healing.sqf"};
*/

_medic = _this select 0;
_ListOfSounds=["heal1","heal2","heal3","heal4","heal5"];
_run = true;

for [{}, {_run}, {_run}] do
{
if(animationState _medic == "AinvPknlMstpSlayWrflDnon_medic") then
{
_Sound=_ListOfSounds Select (floor (random (Count _ListOfSounds)));

_medic say _Sound;

sleep 2;
};
sleep 1;
};