Oops, still no complete review here? Well that's where I come in.
Overview Sorry to say that, but it's messed up. The picture is grainy and out of scale (elements of "mission by" are readable).
I suggest you simply put in a smaller picture and the text should not be part of the picture, then it would be great - just grab a random overview from someone else and see how it is done.
IntroI am really blown away by it. The overview screams "first mission" while the intro is polished like few others. The camerawork is exact and the music is great. It would be even greater if you could manage to slow the text down a bit. There are some typos in it that I don't remember, because I had to read so fast.
BriefingThe map is clear, you have some missing spaces between text and hyperlinks. Also, I am missing the code word for the helicopter (at this point I assumed that it would appear automatically).
MissionThe music at the boat trip is a bit low-quality (some background noise). Could you get a clearer version of this otherwise great soundtrack?
I like the weapons selection that is offered via the ammobox. Then after the ammobox I move towards the objective and further good music starts. I must admit that I did not like that. Don't get me wrong, the piece of music is well chosen. But I simply want to hear my enemies - it's a matter of taste, however. Some players will be with me here, others would like the Hollywood-like bravado.
The enemies in the settlement are well placed, and the quards at the campfire manage to kill me.
Second retry with an M4/M203 combo - I happily lob a grenade over the wall only to discover that I killed the wrong guys - the pilots.
This is when I noticed a
bug: The objectives are ticked off nevertheless. You need a trigger that sets the objStatus to "FAILED" once the pilots are dead.
Now the T72 roars towards the objective and I barely manage to run away (and lose my squadmates), very good atmosphere here. At the extraction point I wait for the helo but it would not come...oh, I have to call it via radio (this should be mentioned in the briefing).
OutroCamerawork and music are perfect. I just don't get the conversation - they are promised a leave and a few seconds sent on another mission?
ConclusionsI might sound too negative, so I want to mention that this mission has excellent atmosphere and some well playable fast-paced action (mind the tank). It just needs a bit of polishing to make it very good.
Suggestions*Check spelling in your intro (and probably outro)
*Improve the quality of the music during the boat ride
*Make a proper Overview
*Remove the music at the objective
*Polish the briefing (missing spaces, info about the helo evac codeword)
*Insert a trigger that fails the objectives once the pilots are dead
*Add a few lines of conversation between the player and the evac helo
Keep up the good work!
Cheers
Mathias