Okay, I've got a little idea. But I'll need some help with it. It's regarding .sqs files and setpos.
Okay, so just to get this over and done with. If I put in a mission editor script in an .sqs file, and execute it in-game, will it work properly? Is there any hotkey to activate the script? So rather than entering a trigger that executes the .sqs, you could press a key like
= or whatever. I could do this in the editor without an .sqs but I'm working on a secret project... lol.
Also, what if in my .sqs I had something like
John moveindriver Jeep? Is there some way the game can detect the player's mission editor name and add that in instead of
John? Thanks.
Chris