Sorry for the delay, folks - been shot down, caught leprosy and had'a bury my parrot :-\ (
)
Just took a readthru & paid att. to this :
If you think an addon creates a new class without any need, just put the addon to it's rightful place: the recycling bin.
It's almost impossible to create a complete system of classes. There may be good reason for some classes that are listed nowhere. What if you have created an addon pack with 30 different types of bridges (for example)? You can put them to "buildings" but if everyone does that, you won't find anything in this section. If you create another section "bridges" it won't be a problem to quickly access the bridges.
Yes, we can make suggestions about addon classes and 95 % of the addons may fit to the given classes. But I'm against chaining the addon makers to a fixed system of addon classes that may not be suitable for the remaining 5 %.
I am a Lama
This is my personal opinion by the way, not an official OFPEC statement
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...and this :
what i will hate the most is every1 inventing their own class ...
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...and this :
...I'd want Military Buildings, Civillian Buildings, and so on...
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...and this too :
Men->Female->Naked->With Hat->On Drugs->TMB_Jill
( sheez, seffy!!!! :noo: ;D )
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So in short :As I tend to be a stubborn b*stard, I still wanna see this list of classes!
And since it gotta start somewhere I'll start below. Feel free to put up your own ideas, all
(the list is not alfabetic... yet )
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Suggested/Recommended list of custom classes1.) MAIN STUFF :Motorcycle (
) what?!... it's a good idea!!!
;D
Sea
Bunker
HeadQuarters
Tree
Fence/Wall ( which one... ? maybe two diff.)
Bush
Road
House (civ)
Airport ( -stuff, mainly buildings & objects of all kinds )
Harbor ( same as above )
Bridge (c'mon - we won't get 20.000 diff. bridges, one class is enough!! )
Store/Shop ( ? - will ppl make civy shops with time? or should it just go in "civ.house"? )
Signs ( the "objects" class needs a hand, thus: sign(s) of all kinds )
Sound ( am I wrong or is it in kelloggs editor addon? )
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My hope is that by time, this list will be a userfriendly guide for all addon makers in where
you can get inspired on how to avoid those confusing/annoying tags and keep the editor as
close to the orig. interface as possible (identical names in the editor won't cause conflicts).
Only exception is "group mods" or "custom teams", not listed under GROUPS (F2) ;
Say, you make a gang or a squad, the guys could go under "TMB_Squad" and then :
Soldier1, soldier2 etc. Otherwise, I think tag names suck in the editor.
The tags are great when naming PBO files, but they're not nessesary in the editor,
apart from these "groups" I just metioned.
The plan is to get rid of the "old" editor addons and by time add all roads, trees, objects, vehicles etc. in their (soon) new respective classes; I don't think this is a utopic dream, it just needs a lil' coorporation and some attention, thats all. So share my will to make a reality outta this list of graded goodies
;D
I know it's perthetic at the moment, but just be part of making it and watch it grow into order & sense!
cheers, folks! :cheers: