I have a serious "trigger" issue with ArmA.
I've created a really fun mission in Paraiso where there are "waves" of troops to beat.
What I do, is dynamically create troops in the city, and use a trigger with the option "Seized By Blufor" as it's condition for victory... so once we "seize" the city, the trigger fires off, and it completes an objective.
Ok, great... then I have a trigger that sees the objective done, and it again populates the city dynamically, and off we go again.
Easy right? Well, no.
Triggers seem to be "unstable". Each wave trigger that is watching the "seized by" condition is unstable,a nd is always running.. so sometimes ArmA will just "complete" a wave, even with tons of troops in the city.
So I'm thinking maybe there's a way to use a script to 'create' the trigger, so that the "next wave trigger" isn't even ON the map until I complete a wave (and thus fire off a trigger) therefore it can't screw up..?