T_D, you can easily use strings in eventHandlers, for example
this addEventHandler ["hit",{hint "ouch"}]
works just fine..
I remember OFP having an issue with removing weapons/ammo (can't remember which it was) from an AI if it was targeting an enemy unit, it caused the game to crash..
That of course doesn't explain this CTD happening only with the Atari version of the game..