I've got a mission which centers around Paraiso. I currently have 4 triggers, all setup with the condition "seized by bluefor".
The FIRST trigger just checks for Blufor Present and siezed condition and when finally true, completes OBJ1
The SECOND trigger requires that Blufor Present && OBJ1 == TRUE, and also is checking for a siezed condition, then completes OBJ2 (and then more forces spawn)
The THIRD requires Blufor Present && OBJ1 && OBJ2 == TRUE, and also is checking for a siezed condition, then completes OBJ3 (and then more forces spawn)
The FOURTH requires Blufor Present && OBJ1 && OBJ2 && OBJ3 == TRUE, and also is checking for a siezed condition, then completes OBJ4
Simple enough in concept.
After each OBJ is completed, the city spawns more enemies. So when OBJ1 == TRUE (and thus the first trigger fires off), more enemies are created, which should STOP the second trigger from firing their killed, and the city is then again "siezed".
The problem is that no matter how far apart I space the timing of the triggers (100, 200, 300, 400 for example), the second and third trigger often fire together, etc. They won't behave.
Maybe there's a better way of doing this? Ideas, advice?
Russ