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looping a script
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Topic: looping a script (Read 1511 times)
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Trash Can Man
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We are no longer the knights who say "Ni!"
looping a script
«
on:
12 Jul 2007, 01:46:58 »
How do I get a specific vehicle (a scud launcher) to rearm after the this missile is gone. Here's what I have so far:
_scud = _this select 0
[_scud] exec "GIG_Scud\reammo.sqs"
I want this to repeat.
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Mandoble
Former Staff
Re: looping a script
«
Reply #1 on:
12 Jul 2007, 13:56:54 »
So is that vehicle rearming correctly or not? If not, it seems a problem related to a particular addon. Other than that, I cannot understand the question/problem.
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Planck
Honoured
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I'm never wrong ....I'm just not always right !
Re: looping a script
«
Reply #2 on:
12 Jul 2007, 14:02:21 »
Well it can't be the BI default scud model as it does not have any weapons and ammo, it is just eye candy.
Planck
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I know a little about a lot, and a lot about a little.
Trash Can Man
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We are no longer the knights who say "Ni!"
Re: looping a script
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Reply #3 on:
12 Jul 2007, 18:43:48 »
The above script loads the vehicle after the initial missile is fired. But, that's all it does. What I want it (the script) to do is re-arm after it's fired. No matter if it;s the first round or the 10th.
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Mr.Peanut
Former Staff
urp!
Re: looping a script
«
Reply #4 on:
12 Jul 2007, 18:59:45 »
I guess you had better post that script. We are not a psychic hotline!
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urp!
Trash Can Man
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We are no longer the knights who say "Ni!"
Re: looping a script
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Reply #5 on:
12 Jul 2007, 19:22:43 »
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looping a script
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