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Author Topic: M4 SPR  (Read 21651 times)

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STGN

  • Guest
Re:M4 SPR
« Reply #120 on: 17 Jan 2003, 12:32:34 »
this flash bug thing is bugging me ;D so i am looking fore someone that would try to fix it fore me. and then tell me how he or she did it.
Hope thats some one wants to
STGN

STGN

  • Guest
Re:M4 SPR
« Reply #121 on: 18 Jan 2003, 01:26:58 »
here is a picture of the soldier I am making.

registered_fugitiv

  • Guest
Re:M4 SPR
« Reply #122 on: 18 Jan 2003, 04:52:45 »
hey that looks pretty good

STGN

  • Guest
Re:M4 SPR
« Reply #123 on: 22 Jan 2003, 16:45:37 »
Hey registered_fugitiv do you have my SPR 1,01 cause someone have said that it dosent worke would you see if thats true.
and have eny others had trouble whit the SPR 1,01 please.
STGN

registered_fugitiv

  • Guest
Re:M4 SPR
« Reply #124 on: 23 Jan 2003, 02:05:50 »
yea i looked at the config and it said  
modelOptics="\M4a1SPR\optika_mildot.p3d";
it will work if u have the older version (M4a1SPR) but thats all it is

STGN

  • Guest
Re:M4 SPR
« Reply #125 on: 23 Jan 2003, 11:41:53 »
well I have fixt it but I am in school :) so would you test it.
STGN

registered_fugitiv

  • Guest
Re:M4 SPR
« Reply #126 on: 23 Jan 2003, 21:59:38 »
yep it works fine
 

STGN

  • Guest
Re:M4 SPR
« Reply #127 on: 04 Feb 2003, 21:36:19 »
Well gop to my site there is a new pic of My SPR and a little Info.
STGN

earl_laamanen

  • Guest
Re:M4 SPR
« Reply #128 on: 07 Feb 2003, 00:05:47 »
The size and proportions look great.  I don't know how BIS did their M16 - they seem to have gotten the right overall length, but the receiver is way too big.

Maybe your flash isn't tagged properly with the "zasleh" name.  Does it only show in the shadow, or is the whole thing visible all the time?

Did you inlcude the CfgModels or section?  I forget if that's the exact word, I'll post an extract from my SR47 cfg that was written for me by Skaven and NoRSu (each sent me a config, and helped me modify it).  That's the section that fixes the flash problem.

First check in your shadow LOD if the flash is tagged properly.
« Last Edit: 07 Feb 2003, 00:12:17 by earl. »

registered_fugitiv

  • Guest
Re:M4 SPR
« Reply #129 on: 07 Feb 2003, 04:03:07 »
i helped with the config but ive tried heaps since iv sent it back to him to get it to work without the muzzle flash but it wont.... kinda weird

STGN

  • Guest
Re:M4 SPR
« Reply #130 on: 07 Feb 2003, 12:04:21 »
Well the picture on the page of My SPR is from vthe addon STGNSPR which has is a very unditail .cpp but It workes fine but I am making a new one(a modified one from Chris33's SA80) that should match the gun better. The one registered_fugitiv made was fore the STGNSPRtb (tele but) which incluede a silent version. while trying to make it working whit out muzzel flash somthing went wrong and know it dosent worke so registered_fugitiv would you send me the .cpp if you have it. and earl. youc dont need the cfgModels because your sr47 dosent have a muzzel flash at least the one I open'et in O2(maby I am rong). The flash is only on the shadow but only at low altitudes(strange world) not on most hills and mountains.
STGN


registered_fugitiv

  • Guest
Re:M4 SPR
« Reply #131 on: 07 Feb 2003, 23:01:14 »
yea guess i wasnt thinking strait yesterday
but i sent u that config

STGN

  • Guest
Re:M4 SPR
« Reply #132 on: 11 Apr 2003, 16:04:28 »
Hey sory it is so longtime ago.
The SPR is stil alive but I havent bin doing much whit it. I make Danish soldiers and weapons for LWP MOD right now. and have mostly ben working on my SOPMOD but now I have One week vacation from school and I will make a low poly count version whit much better textures and so should it be in forest camo, dessert/tan or Metal?
STGN

registered_fugitiv

  • Guest
Re:M4 SPR
« Reply #133 on: 11 Apr 2003, 16:35:35 »
good to hear its being worked on again
and i think a jungle/forest camo and desert camo would be nice
BTW i finally figured out the muzzle flash bug on the SPR if u hadnt already

STGN

  • Guest
Re:M4 SPR
« Reply #134 on: 12 Apr 2003, 10:04:53 »
No I havent figured out the muzzel flash on the .cpp I gave to you, I would like it if I could have it.
STGN