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Author Topic: (Review Completed) [SP] Guardian Angel  (Read 21877 times)

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Offline LCD

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(Review Completed) [SP] Guardian Angel
« on: 30 Jun 2007, 01:59:33 »
REVIEW ME  :D im goin on vication.... so i wont b here from tomoz mornin :D

download from here

also a link 2 a movie showing how 2 use da hack tingy its big file... but i have no knowledge of AVI editing... and dats how fraps works 4 me   :dunno:

changes in latest version
------------
Tweaked intro a lil more
Updated overview 2 look better :D
Fixed bug dat removes weapons from soldier who goes into water :D
aded eye candy 2 make mision feel more alive when u shoot Mandoble :D
fixed a logical error dat no1 found while betain :D
also a small fix dat ill never tell u bout :P

to be added
----------
Mision is finishedddddddddddddddddddddddddddddddddddddddddde finaly :D

Special futures
--------------
Detailed briefing
Nice Cutscenes
Awesome intro
Costum Music
All da radio/talking is recorded
extensive use of dialogs
LCDs version of da grouplink script
Bonus parts
a lot more

A little bit about the mission itself:

This mision is lil more serius than da last 1... player is a special force soldier dat is sent 2 assasinate a general... from dere da situation just gets worse :D... a lot of scripts (by me, mandoble, Kronzky, and some oder ppl  :blink:) its got also an interesting choice inside it... if u unlock it :D  :P... it shouldnt b 2 hard if u r carefull :D da breifing is probably full of spelling mistakes  ::) but im intendin 2 fix dat :D... its my 1st mision made wit da west side ever  :D... dats about it :D

What role the player will have

Spec Ops... in a mision 2 assasinate

Single Player or Multiplayer (and if MP, which type)
SP

Which island
Sahrani

Version of ArmA required
1.8

Size of zip file

5MB

Any specific points you want people to consider

1) y do u hate my insertion script ???

2) what do u think of da hackin dialog

3) any comments

[edit] 3) I request any opinion about the cutscenes

Full details of any addons

it shud b none... didnt check but i cant remember usin any

dats all folks :D

have fun w/ it ;) :D

now ive got taam 2 beta test again

LCD OUT
« Last Edit: 12 Aug 2008, 12:12:49 by Cheetah »
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Offline The-Architect

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Re: [SP] Guardian Angel
« Reply #1 on: 30 Jun 2007, 11:40:29 »
Mine. Gimme a day or two to get to grips with this mate.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline nettrucker

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Re: [SP] Guardian Angel
« Reply #2 on: 30 Jun 2007, 17:44:59 »
 

Hello LCD

I did some testing it's a good mission and a tough one too.
That's how it went so far.

1.) A couple of times chopper crashed when he's moving to

insertion point.

2.) 8 times of 11 I die during heli insertion in case I survive

helidrop injured when touching ground drop height still too high

I guess ( did not read attentively instructions and didn't press

shift when on map click for insertion point, guess I didn't see

the forest due to too much trees in front my eyes. LOL

2.1) tried heli insertion in water but lost all my gear apart the

M9. I move towards the town but I already lost orientation. no NV

Goggles which makes it quite difficult to see I had to raise

gamma correction in video options to be able to see something. I

approach slowly in stealth. I get close to the fuel tank still I

got to find my bearings. I manage to get close to the church. I'm

crawling and advancing slowly. Wrong move I get killed.

2.2) next try- turned my gamma correction newly down - by heli

insertion in water. This time I choose the right point I didn't

lose my rifle and I'm not injured. ( it took me some time to

figure out the right spot )
Approaching the town from Northeast. Get close to the church I'm

crawling towards the fire and try to surprise the enemy. I was

too slow I killed 2 of them before I went down.

2.3)parachute close to the fuel tank tried direct approach on church from northeast. Got killed.

2.4) same approach as 2.3 got from behind the church somewhat close to the fire. Have been spotted and got killed after a short fire fight.

3.) approach from the sea along the coastline. 1st attempt got killed by soldier standing in front of building. Second attempt got newly killed. I managed to arrive close to the docks.

3.1) Got involved in fighting when approaching once again from the coast managed to defend myself for a while. I kill 6-7 enemies before I go down. Son of a b++++. Very tough mission. Try to figure out what's the best tactic to use.

4) complete stealth approach - try to find position of my target without engaging the enemy. I made it up to the church circling around to the left I have quite a view on the town. down I see three enemies sitting around a fire in the middle of the street.
trying to crawl down the hill. got killed by an enemy patrol. Bad move. It's very dangerous not killing the enemy and do a complete stealth approach you'll never know when they surprise you.

Conclusion so far

Difficulties in playing due to bad night vision without it's too

dark to see. I was forced to raise gamma correction and brightness to see something not using NV's.
I like it very much . . . tough mission  . . .well made lots of scripts I saw. I'll keep on testing and keep you updated as far as I proceed some more and a s far as time allows.
keep up the good work
Stay tuned
nettrucker

 :good: :clap:
« Last Edit: 30 Jun 2007, 17:50:00 by nettrucker »

Offline LCD

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Re: [SP] Guardian Angel
« Reply #3 on: 01 Jul 2007, 00:35:48 »
thx 4 da test nettrucker :D

i just updated da mision file... fixed da whole insertation tingy (never let da AI drive a choper by himself  ::))

also added a savegame radio 4 beta testin

and lowered da soldiers skill to 0 2 make it easier

btw
Quote
tried heli insertion in water but lost all my gear apart the M9.

dis is an Arma bug... i fixed it but dats totally not my fault

thx 4 da beta test again d00d :D

LCD OUT

p.s ny beta tester dat seen da mision intro nd wanna apear in it is invited 2 contact me :D
"guess being the community has downsides .." - cheetah
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Offline Cheetah

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Re: [SP] Guardian Angel
« Reply #4 on: 01 Jul 2007, 11:49:01 »
Guardian Angel

Package

Readme is missing  :scratch:.

Overview

There is no border, text could be adjusted so that it's easier to read.

Intro

Like the starting picture of your 'productions' ;). Original intro, introduces the characters, but doesn't show too much of the mission's story.

Briefing

Weapon selection; no binocular (as default equip.), enough weapons to choose from.

Notes; 'june' -> 'June'
'Chainese' -> 'Chinese'
'serbian' -> 'Serbian'

Plan; 'gen.' -> 'Gen.'
'your' -> 'Your'
'Becuase' -> 'Because'

Info about Benitez; 'southwestren' -> 'southwestern'

Like the briefing, you could add a few markers though. For example, put one at Estrella.

Mission

At the start the chopper crashes into the ground, we survive though but I get out before it does more harm. I could use a few savegames as I'm playing it on Veteran.

There seems to be at least one guard walking around in 'aware' combat mode. The sniper is doing a good job, well done. Is there a special script you're using for him?

The cutscene is well crafted, it doesn't always work though, sometimes the player stays inside (blocked by the walls around the door). You might want to setpos the player to a position where the cutscene always works. And you want to look into it that the player gets a safer position after the cutscene, got killed twice after it because of soldiers looking at the port and thus me.

I'd appreciate it if you could include a medipack for the player to use. Had to crawl all the way towards the extraction point as I was injured in my legs. Couldn't find a vehicle in that try, later I saw a truck in town, haven't checked if it's usable though.

In the objectives: 'cedras' -> 'Cedras'

Died in the second town after eliminating 'the possible VIP'. Had to start all over, but haven't managed to reach the other objectives as I was doing some rambo'ing. Will try it later on cadet, will give me some savegames to allow for easier testing ;).

So far so good.
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Offline LCD

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Re: [SP] Guardian Angel
« Reply #5 on: 01 Jul 2007, 12:20:59 »
@ cheetah

u can try downloadin again... i added a savegame radio... and fixed da choper prob... i hope  ::)

so if u dont have da savegame option ur not playin latest version

LCD OUT
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Offline Cheetah

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Re: [SP] Guardian Angel
« Reply #6 on: 01 Jul 2007, 12:34:22 »
Might have missed that  :-[  :-*
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Offline LCD

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Re: [SP] Guardian Angel
« Reply #7 on: 01 Jul 2007, 12:37:50 »
lol so u was playin latest version ?

if so i need details of da position were u crashed....

LCD OUT
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Offline nettrucker

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Re: [SP] Guardian Angel
« Reply #8 on: 01 Jul 2007, 13:11:09 »
Hi LCD
could you add a version history to the mission.  I downloaded now the zip once again is it the improved version since there's no Id number behind it which indicates the version of the mission. I saw that the zip file has the same name. It would be nice if you could indicate which version the player's playing. This first version is very challenging never got the first town cleaned. I'll check out the new version now.
Cheers :whistle:

Offline LCD

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Re: [SP] Guardian Angel
« Reply #9 on: 01 Jul 2007, 13:18:16 »
will do 4 next version ;) :D

LCD OUT
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Offline Cheetah

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Re: [SP] Guardian Angel
« Reply #10 on: 01 Jul 2007, 13:23:43 »
Attached is the picture showing possible crash locations (blue line).

The insert point is where I clicked (where to get inserted).
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Offline nettrucker

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Re: [SP] Guardian Angel
« Reply #11 on: 01 Jul 2007, 13:41:21 »
Tried the new version.
Radio Alpha saveGame is most propapbly not set to repeatedly. I'm able only to save 1 time.
nettrucker

Offline The-Architect

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Re: [SP] Guardian Angel
« Reply #12 on: 01 Jul 2007, 18:51:55 »
Right now the mission is too hard.

I had similar problems that others had with insertions ending in death.
Whay can't the helo just land at a desginated insertion point and drop me off?

I also think that you should remove most of the enemy NVG capabilities. Limit to only gun crew and officers I think. Right now, super AI is zapping me from long distance and most of the time I can't even see where they are until I get killed and the camera shows a spec in the distance.
Another AI problem is that a lot of the guys seemed to in the same group around objective 1. After initially killing a couple of guards, I found that if I hid near a corner, they would all come running down the street into my bullets. I reckon a few groovy seek and destroy waypoints set off at different time and in different directions would solve the AI's lemming mentality.

After leaving the building I tried to x4 speed toward the next compound and your sniper script threw me some error messages. not sure what they were.

I then got killed again at the second compound. I ran out of ammo on the third attempt and quit.

I think you should give our guy a default loadout so that player can just start the mission and have a fairly goos selection as default. I'm not sure I needed all the satchels but who knows.
Also my radio messages had no callsigns. If that was meant to be so be it but if not, you might want to put some in.

The mission has promise but it needs some tweaks here and there. Mainly difficulty wise, spelling and grammer and aesthtics.

Good luck.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline LCD

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Re: [SP] Guardian Angel v0.1
« Reply #13 on: 02 Jul 2007, 01:56:31 »
i updated small update now

Quote
Also my radio messages had no callsigns. If that was meant to be so be it but if not, you might want to put some in.

what dat means no callsigns ?  ???

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline The-Architect

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Re: [SP] Guardian Angel v0.1
« Reply #14 on: 02 Jul 2007, 03:28:10 »
Radio callsigns like Alpha, Bravo, Charlie etc. Right now they're just sets of numbers. I know they are in essence numerical callsigns but I meant the other kind.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."