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Author Topic: How to register destroyed buildings?  (Read 1644 times)

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Offline Inkompetent

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How to register destroyed buildings?
« on: 29 Jun 2007, 23:12:41 »
I'm trying to make a mission to bust some transformators, but I can't for all in the world get the game to understand if they are destroyed.

I've tried with the "object 488815" thing, but then the game complains about the space between 'object' and '488815', so how do I do it if I want a getDammage or !alive check?

Offline h-

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Re: How to register destroyed buildings?
« Reply #1 on: 29 Jun 2007, 23:26:52 »
Do a search with the keywords object ID and limit the sarch to this board and ye shall find out why object XXXXX doesn't work ;)
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Offline LCD

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Re: How to register destroyed buildings?
« Reply #2 on: 29 Jun 2007, 23:53:07 »
its like dat

put a gamelogic nead da building and type : Name = nearestBuilding GamelogicName

now u can use da name as da buildings name :D

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Offline The-Architect

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Re: How to register destroyed buildings?
« Reply #3 on: 06 Jul 2007, 02:49:34 »
How would it look syntax wise if I wanted to check if any of the bridge objects were destroyed?

EDIT: No need, found the solution in this thread,
http://www.ofpec.com/forum/index.php?topic=29248.0
« Last Edit: 06 Jul 2007, 02:57:18 by The-Architect »
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Offline Mandoble

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Re: How to register destroyed buildings?
« Reply #4 on: 06 Jul 2007, 12:35:20 »
And make sure the object is destroyable as some of them are not.

Offline Inkompetent

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Re: How to register destroyed buildings?
« Reply #5 on: 31 Jul 2007, 22:02:08 »
Thank you!