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displays and vehicles
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Topic: displays and vehicles (Read 4753 times)
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Mr.Peanut
Former Staff
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Re: displays and vehicles
«
Reply #15 on:
22 Jun 2007, 18:40:09 »
According to ColSandersLite on the BI Forums,
enableMoving
movingEnable TRUE for a dialog will let the user continue to have acces to his controls, until he clicks on part of the dialog. Dunno if it is true or not though.
«
Last Edit: 22 Jun 2007, 20:40:57 by Mr.Peanut
»
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Mandoble
Former Staff
Re: displays and vehicles
«
Reply #16 on:
22 Jun 2007, 19:04:36 »
Well, I have all my dialogs with movingEnable = true; and you have no control of your vehicle.
No idea what EnableMoving is
And yes, BIS indicates the same, but I have no luck with that:
http://community.bistudio.com/wiki/Dialog_Control
I added a mission with the very same example used in BIS wiki, of course, it doesnt work
«
Last Edit: 22 Jun 2007, 19:24:31 by Mandoble
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Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re: displays and vehicles
«
Reply #17 on:
22 Jun 2007, 19:58:47 »
To the best of my knowledge '
enablemoving
' 'movingEnable' sets whether the dialog can be repositioned on the screen with the mouse.
Planck
«
Last Edit: 22 Jun 2007, 22:32:33 by Planck
»
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Mandoble
Former Staff
Re: displays and vehicles
«
Reply #18 on:
22 Jun 2007, 20:16:53 »
That was what I thought Planck. Someone wrote a wrong article in that wiki
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Mr.Peanut
Former Staff
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Re: displays and vehicles
«
Reply #19 on:
22 Jun 2007, 20:47:35 »
Take a look near the bottom of
this page
.
What if your dialog has no controls on it?
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Mandoble
Former Staff
Re: displays and vehicles
«
Reply #20 on:
22 Jun 2007, 21:00:08 »
That is the big missconception, the hud and things like that are not dialogs.
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