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Author Topic: displays and vehicles  (Read 4753 times)

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Offline Mr.Peanut

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Re: displays and vehicles
« Reply #15 on: 22 Jun 2007, 18:40:09 »
According to ColSandersLite on the BI Forums, enableMovingmovingEnable TRUE for a dialog will let the user continue to have acces to his controls, until he clicks on part of the dialog. Dunno if it is true or not though.
« Last Edit: 22 Jun 2007, 20:40:57 by Mr.Peanut »
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Offline Mandoble

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Re: displays and vehicles
« Reply #16 on: 22 Jun 2007, 19:04:36 »
Well, I have all my dialogs with   movingEnable = true; and you have no control of your vehicle.
No idea what EnableMoving is  ???

And yes, BIS indicates the same, but I have no luck with that:
http://community.bistudio.com/wiki/Dialog_Control

I added a mission with the very same example used in BIS wiki, of course, it doesnt work  :whistle:
« Last Edit: 22 Jun 2007, 19:24:31 by Mandoble »

Offline Planck

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Re: displays and vehicles
« Reply #17 on: 22 Jun 2007, 19:58:47 »
To the best of my knowledge 'enablemoving' 'movingEnable' sets whether the dialog can be repositioned on the screen with the mouse.

Planck
« Last Edit: 22 Jun 2007, 22:32:33 by Planck »
I know a little about a lot, and a lot about a little.

Offline Mandoble

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Re: displays and vehicles
« Reply #18 on: 22 Jun 2007, 20:16:53 »
That was what I thought Planck. Someone wrote a wrong article in that wiki  :P

Offline Mr.Peanut

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Re: displays and vehicles
« Reply #19 on: 22 Jun 2007, 20:47:35 »
Take a look near the bottom of this page.

What if your dialog has no controls on it?
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Offline Mandoble

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Re: displays and vehicles
« Reply #20 on: 22 Jun 2007, 21:00:08 »
That is the big missconception, the hud and things like that are not dialogs.