Johnnyboy, I tried that testmission with the stacked saddle objects and they still don't fire. Sometimes the machinegunner fires upon the enemy when he's about 10- 20 meters away from it but that's really it.
@Blanco: I'm using ARMA 1.08. That's strange, at least half the defenders would fire for me...
I just modified and re-uploaded the test mission in earlier post so that the attacking units are "reveal"ed to the wall defenders via trigger. Seems to make them shoot a little more often. Most wall defenders fire at close enemies initially (20 to 40 meters). Then they have trouble targeting remaining attackers further out. As player squad leader, calling targets for your squad seems to help some.
Also, player is now setcaptive true, and starts looking at his team, so you have a better chance of observing the wall defenders fire.
It seems to work OK for lots of close targets (most defenders fire). AI then gets stupid at target selection and firing after that. Try it again.
Here's the link to BIS forum posting for Lowfly's Editor102:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=df0cf5d5c9427c606794f169fc57146c;act=ST;f=70;t=59830;hl=editor+102The link to the addon there is not working though...
I can't tell what version of the addon I have (lost the readme).
Edit: Attached is another pic showing multiple firing (muzzle smoke and flashes).
Edit2:
However, I have done some of my own experimentation, and I found that the AI can't fire over any object. Even if you place a single "Obstacle - Saddle" down, which is a whole three inches tall, the AI still won't be able to fire over it -- standing up.
@DucusMucus: This is very strange. In my test mission appended earlier, the AI absolutely fires over these stacked obstacles, and I did NOT setdammage 1 on them. I'm using arma 1.08. I set skill to maximum for all units...did you try that?
Also, you state that AI can't fire over any object, and I have proven to myself that they will fire over cars, barrels, garbagecans, dog houses, and benches.
In this test I placed the various objects on the map, placed a unit behind each object, with Special set to NONE (so they wouldn't be in formation), and in the init I set "this disableAI "MOVE"; this setUnitPos "UP"; this setcombatmode "BLUE"". I then placed an enemy 20 yards in front of each shooter, with their backs to my squad (behaviour careless, combatmode never fire). I then, one-by-one, ordered each shooter to target the enemy in front of him and fire (which meant shoot over the object). The AI targeted and fired every time. I can upload this test as well if anyone wants.
Inexcusable, BIS.
Agreed! Inoperable sandbags is totally weak.