Something bothers me since ArmA release...
How does the introduction of skill as a difficulty option influence mission design?
Is it an override that absolutely replaces the set AI skills of a mission?
Does the option setting represent a percentage value of the original skills stored in a mission? (e.g. option 0.75 lowers a skill of 0.5 to 0.375)
When I retrieve
skill of units in editor preview it stays on the editor value, no matter what difficulty option setting.
From my first impression skill settings in the editor have become redundant, what will make it impossible to fine tune missions or to represent novice/trained troops in scenarios.