Ducus,
I searched the forums for "sepia" and found that Trapper's Zombie Outbreak Simluation in the Missions Depot used this effect in conjunction with a paa that looked like gasmask goggles. Unpbo the mission and take a look at the description.ext. You'll see:
class OrangeFilter
{
idd=-1;
movingEnable=true;
duration=1e10;
name="Gasmask Orange Filter";
controls[]={"filter","obstruction"};
class filter
{
type = CT_STATIC;
idc = -1;
x = 0; y = 0;
w = 1; h = 1;
style = ST_MULTI;
text = "";
font = "tahomaB24";
colorText[] = {1, 0, 0, 1};
colorBackground[] = {0.39, 0.24, 0.15, 0.185};
sizeEx = 1;
size = 1;
lineSpacing = 1.0;
};
class obstruction : RscPictureO
{
text = maskview.paa;
x = 0; y = 0;
w = 1.6; h = 1.07;
};
};
If you delete the "obstruction" from the both controls arrays line and the code block, you should get the effect you are looking for, though not in the colour you want. You will also have to include the define statements for cut resources that occur at the start of the cut resource code block.