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Author Topic: Heli Hitching Script  (Read 7656 times)

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Offline Landdon

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Heli Hitching Script
« on: 16 Jun 2007, 03:40:04 »
Has anyone seen a hitching script simular to one in Karrillions RTS mission?  That is say at 20 meters in the action menus you can Hitch a vehicle and transport it under a UH-60 to a New location.  Then at 20 meters you can un hitch again.

Offline Mandoble

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Re: Heli Hitching Script
« Reply #1 on: 16 Jun 2007, 17:29:40 »
To be used by players.
AutoHover, aproach the cargo, keep closer than 10m horizontally and not higher than 7m.

EDIT: Changed so only pilots may pick up and drop vehicles or ships.
« Last Edit: 13 Jun 2008, 22:22:52 by Mandoble »

Offline Landdon

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Re: Heli Hitching Script
« Reply #2 on: 16 Jun 2007, 17:34:23 »
Another Outstanding product from Mandoble Inc!!!  :clap: :good:

Offline JasonO

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Re: Heli Hitching Script
« Reply #3 on: 19 Jun 2007, 14:25:08 »
Nice script Mandoble.

I guess you haven't tested MP, but would you assume it works?

Offline Mandoble

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Re: Heli Hitching Script
« Reply #4 on: 19 Jun 2007, 15:08:51 »
Yep, the script was tested in MP too and works well.

Offline Bravo17

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Re: Heli Hitching Script
« Reply #5 on: 11 Sep 2007, 02:14:15 »
The link for the script seems to be broken, and the file seems to be MIA in the file listings. Does anyone know where I can find it?

Thanks

OK, tried again later, and this time it worked!!
« Last Edit: 11 Sep 2007, 05:41:06 by Bravo17 »

Offline ricnunes

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Re: Heli Hitching Script
« Reply #6 on: 08 Jun 2008, 21:26:28 »
Hi,

I'm using this script for a Multiplayer Co-Op mission that I'm developing and during the development everything seemed ok with this script.
But once I run the mission in a dedicated server I do have one big problem with this script. Everything starts ok, I can pick up a vehicle while flying a helo but the problems starts when I drop the vehicle. At first the vehicle drops OK, but if I get near that vehicle while flying the helo (and without doing anything) the vehicle which was previously picked up sudently appears a few meters above the ground and stays there!

So I'm asking here for help. How can I solve this problem? Thanks in advance for replies...

Offline Mandoble

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Re: Heli Hitching Script
« Reply #7 on: 08 Jun 2008, 23:34:41 »
The way the scripts are executed need to be re-done to make sure the mando_hitch.sqf is executed only there where _cargo is local.

Offline ricnunes

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Re: Heli Hitching Script
« Reply #8 on: 09 Jun 2008, 00:19:47 »
Hi Mandoble,

Don't get me wrong, but my knowlege of ArmA scripting is very limited, could you tell me how can I execute the mando_hitch.sqf only when _cargo is local?

Thanks in advance for replies...
« Last Edit: 10 Jun 2008, 17:31:52 by h- »

Offline Mandoble

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Re: Heli Hitching Script
« Reply #9 on: 09 Jun 2008, 00:58:30 »
Give me few days to modify current version.

Offline ricnunes

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Re: Heli Hitching Script
« Reply #10 on: 09 Jun 2008, 14:02:22 »
Thanks very much Mandoble  :)
« Last Edit: 10 Jun 2008, 17:31:41 by h- »

Offline h-

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Re: Heli Hitching Script
« Reply #11 on: 10 Jun 2008, 17:31:24 »
Welcome to OFPEC, rinunes :welcome:

Just informing you that please in the future don't quote the entire previous post you're replying to. :)
(I edited the quotes away..)
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline Mandoble

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Re: Heli Hitching Script
« Reply #12 on: 10 Jun 2008, 21:21:07 »
Try this one.
« Last Edit: 13 Jun 2008, 22:23:05 by Mandoble »

Offline ricnunes

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Re: Heli Hitching Script
« Reply #13 on: 10 Jun 2008, 23:12:16 »
Again thanks very much Mandoble, I really apreciate what you done!
Downloaded it now and will report back to inform if it worked.

Offline ricnunes

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Re: Heli Hitching Script
« Reply #14 on: 10 Jun 2008, 23:14:16 »
Hi h_

Thanks for the welcome!  :)

Sorry for quoting the posts, won't happen again.