Hi
Ive tried creating a test example in the editor.
I have a heli called heli1 which has this flyinheight 150 in its init field.
I set a waypoiint to make it fly overhead - just a simple MOVE waypoint.
I then setup a trigger which detects if anybody is present inside it, plays a quick explosion sound as confirmation then has heli1 setdammage 0.8; heli1 setfuel 0 in its On Act box
When the heli reaches the trigger the explosion plays but the heli wont crash. Its as though it isnt even damaged and the fuel isnt lowered
I tried making a simple script which is passed a unit name then sets damage and 0 fuel in it but its no different.
Im using a clean install of Arma with the 1.08 patch. Any ideas?