The first part of your statement is not necessarily true. In our initial tests it would have seemed that way, but just before release (on v1.07) I personally noticed something different when running a vanilla FSM (just hints - no actions). It seems the FSM was running during combat. It would seem that combat itself simply prioritizes against specific commands, but you can still run FSMs during combat. My guess would be because our tests used the moveTo command. It did not make the tuttorial because Rune wanted to see it for himself and did not want to include it. It will probably make the next version.