===this comes from a previous discussion, i decided to show my findings===
this is what i've done so far, this is the Movement Capsule, its the target for my shaker:
;==Movement Start==
x = ###
y = ###
z = ###
cam camsettarget ###
cam camsetrelpos [x,y,z]
cam camcommit ###
;==Movement End==
Use it as you would use any camera position. what this does is sets the values to an alternative path. This will allow you to use the shaker more effectively.
This is my shaker, i called it the Violence Factor:
; *****************************************************
; ** Violence Factor - Advanced Shake
; *****************************************************
;Execute = [Camera Name] exec "Advanced_Shake.sqs"
;--Do Not Modify--
_cam = _this select 0
_tshake = 0.1
;--Do Not Modify--
;Initial Pause - Required to Synchronize with Explosion
~0.5
;Duration - Time Until Shake Ends
_shake = 2
;Violence Level - Level of Shake Distance
_v = 0.8
;Positions - Standard x,y,z (According to Movement Capsules)
_x = x
_y = y
_z = z
;Loop Name
#shake1
;--Do Not Modify--
_shake = _shake - _tshake
_cam camSetRelPos [_x + random _v,_y + random _v,_z + random _v]
;--Do Not Modify--
;Cool Down - Fading Shake Duration (Use at own Risk)
_v = _v - 0.
;Loop Duration - Modifies the speed of shake (Use at own Risk)
_cam camCommit 0.025
~0.025
;End Loop - Modify "goto" target only (Use is Necessary)
? _shake > 0.1 : goto "shake1"
So far i have created a basic version which can be implemented directly into the camera script, but its not as effective with explosions as my advanced version. this version allows a great amount of flexibility, and it automatically refers to the camera script, it is important however that if you use this shaker, you must use the movement capsule, but you only need to use them when you gonna do the shake (although the capsule may have other oppotunities)
The only problem with this shaker is that it doesnt work when the camera is moving from position to position. How ever it does work with what i call a Follower, a Basic Tracker, this is a Follower:
;==TRACK START==
_tfollow = 0.1
_follow = 2
;Positions
_x = ###
_y = ###
_z = ###
#follow1
_follow = _follow - _tfollow
_cam camsetrelpos [_x,_y,_x]
_cam camcommit 0.01
~0.01
? _follow > 0.1 : goto "follow1"
;==TRACK END==
Because the positions are reset every 0.01 seconds, the shaker will work just fine with this.
My final goal now, is to make a shaker that can work on cameras which are moving positions. Because what my shaker will do if the camera is not still (or not tracking), it will jump to the destinate position, and will not look that good.
you will find a .rar pbo of a test file that uses thuis concept, its a little cutscene showing the basics behind how to shake on explosions, or shake in general as part of a cutscene.
there are also my templates of movement and shaking, as well as tracking.
Once again, please use code tags to enclose code, it makes it so much easier to read separately from the normal text.
I have edited your post accordingly.
I will also merge this with your previous topic on the same subject
Planck