Originally I made this script for myself so I didn't have to take too long to perfect my marksmanship skills, but after posting about it in the ubisoft forums a few weeks back I had a some requests to release it.
This is a link to that thread:
http://forums.ubi.com/eve/forums/a/tpc/f/3801065024/m/7081099955/p/2The spotting script can be applied to any single player sniping mission to help you you nail the target by providing crucial (and some non crucial) sniping data. I don't know if it will work for multi but once I know the SP works fine I'll try to work on MP.
It requires a sniping team of more than one soldier OR you can use just one soldier if you wish to add his targets via scripting.
; SCRIPT INFO
;
; WIND HEADING - direction of the wind (shown in degrees and compass direction)
;
; WIND SPEED - speed of the wind
;
; OVERCAST - displays how much cloud cover is obscuring the sunlight
;
; PECIPITATION - displays how much rain is in the air
;
; VISIBILITY - visibility detemines at what distance the ability to cleary see objects degrades, NOT the distance it can be seen from. this measurement is fairly accurate.
;
; RANGED@ - the distance which a weapon is ranged at. if the rifle is ranged at 300m then the bullet will hit the center of the crosshairs at this range. any further and
; the bullet will drop below the center, any closer and ythe bullet will hit above the center.
;
; EFFECTIVE - the effective range of the weapon. accuracy is reduced substantially beyond this range.
;
; TGTDIST - distance to the target
;
; TGTSPEED - speed the target is moving at
;
; TGTHEADING - the heading of the target (shown in degrees and compass direction)
;
; TARGETDIR - the direction to the target (shown in degrees and compass direction)
;
; TARGETANG - the angle to the target from the player
;
; BALLISTIC LAG - an approximation of how long it will take your bullet to hit it's assigned target, very useful for moving targets. should be accurate down to 1/10 sec.
;
Works for rifles and smg's only.
I'm not sure if the wind/weather actually has an effect on the bullets but it adds a degree of realism since real snipers use this stuff.
More information on it's usage can be found when you open up sniperspotter.sqs in notepad.
I have two archives here, one is just the main script plus the scripts that go with it. The second is a Paraiso airport converted to a targetting range, not really demo missions but they do showcase what the script does. One example has pop-up targets, the other has live ones. I find the live targets are more illustrative of how the script can be used in missions while the pop-up are excellent for testing your skills and gives you an idea of how well you are doing.
Feedback is appreciated. Enjoy!
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Now they are dead...