4 every civi put dis line in da init line
this addEventHandler ["killed",{_this exec "civKill.sqs"}]
now u got a script civkill.sqs
_killer = _this select 1;
? side _killer == west : blokill = true
exit
now use da blokill in da condition line 4 nything u wanna happen wen west ppl kill civies
also dont forget 2 rite blokill = false
in da players init line or somin like dat
LCD OUT