Try playMove instead.
Thanks for the advice. What is the difference between the two?
Oops, i think i just fixed my problem using;
_obj= _this select 0
#Update
_obj switchmove "AmovPercMstpSnonWnonDnon_seeWatch"
~10
goto "Update"
Though i have noticed that a soldier can't be killed while performing the "Talking" playmove, until they finish it??? and it goes for quite some time