Yes for water, not for tears.
_particle =["\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d", 1, 0, 1];
_drop = "#particlesource" createVehicleLocal getPos player;
_drop setParticleCircle [1, [2,0.1,0]];
_drop setParticleParams [_particle,"","Billboard",100,1,[0,0,0],[0,0,0],2,25.50,20,0,[2,2,2],[[0.8,0.8,0.8,0.5],[0.8,0.8,0.8,1],[0.8,0.8,0.8,0.3],[0.8,0.8,0.8,0]],[1,1],0,0,"","", player];
_drop setDropInterval 0.01;
Just a crappy quick example, take a bath with this active.