Tested the new version:
ArmA v1.08 (No hotfix), Original: 1.06 Atari Download, Using ModWar Sound Mod, Veteran Mode.
The mission refused to work until I downloaded the sandbag fix addon, which I had downloaded for one of Cheetah's missions, btw.
OverviewNow there is no overview? It looks like you made it into a single mission campaign, too. Placeholder?
IntroGood. I think this is the same intro from the old version. The RHIB took a little while to start moving though... maybe have it start moving before the camera switches?
Briefingmoral -> morale in a couple places.
We have a team of 1 Lieutenant, and 5 Sergeants... Some here may say that that is 'unrealistic' but most US Army SF are E-5 (Sgt.) and above, so I can live with it. It's ArmA's fault that there is no true rank structure.
(They're missing quite a few "in between" ranks... E-6 to E-9 in this case.)
I like the weapons selection, but maybe add some more silenced ones? In case the player wants to go for the totally stealth approach.
MissionI see you've locked the shilka!
I won't get a free pass to finishing the mission this time. No problem.
Start:
I think that the opening music may go on too long... gets a little tough to concentrate.
I left all but my sniper (#2) at the insertion point and we went off up the hill to get a good overlook. Saw the first Shilka with all its crew and three additional infantry hanging out near some buildings. I can see the second Shilka from here as well, but that comes later.
I positioned my sniper up on the hill with a good view of all the infantry & crewmen, and moved myself down towards them under the cover of the buildings. See video.
They were pushovers, and I placed a satchel next to the Shilka. I don't want to detonate just yet so as to stay hidden. I call my #3 man (who has an M136) to join us, and we make our way in a wide arc to the second shilka. That was easily taken care of (see video again.)
Problem here: When I killed the second Shilka, the radio option to call Alpha and the ensuing radio chatter showed up, even though I hadn't killed the first shilka. I suppose since there was no crew for it, that it was OK... but I'm not sure if you meant for that to be the case. (See video.)
Anyhow, I detonated my satchel, and the other Shilka goes up. I decide to go ahead and call in the reinforcements, but there is no confirmation... so I'm not too sure that it worked until I hear the helo a while later. Maybe add some radio chatter here?
We fight off some infantry that are moving in on us, and I order the other 3 men in my squad into better strategic positions. When the helo drops off the reinforcements, they are quickly wiped out. I could see them getting killed one after the other through my binos as they got out of the Blackhawk. They had no chance.
The helo pilot could've picked a better insertion point methinks.
Poor bastards. Anyway... soldier on. Lots of infantry and a couple armed UAZs give us some trouble, but we've still got plenty of AT rounds for that BRDM that makes an appearance. Eventually make our way to the guns, and satchel them all. The officer has been killed somewhere in the fray, so that's a bonus. We make our way back along the coast to the exfil point, cleaning up some stray infantry on the way.
Exfil, ending fires OK.
DebriefingWorks.
OutroNone.
SummaryI like the changes you've made. A rather challenging mission on Veteran mode. Kept me busy for a bit! It was rather fun.
I would love to see some custom voices and music, though. Putting voices on all the radio chatter would be a big plus. I didn't notice any bugs or showstoppers. Only thing that got me was the whole Alpha squad getting mowed down when they landed in the middle of a group of SLA infantry. If there were an RPG nearby I think the chopper would've been smoked, as well.
VIDEO: Download
here! Taking out the shilkas. Notice at the end that I get the option to call Alpha after killing only the second Shilka.
Project Beta Approved