ok no worries mate, heres how i had myne setup
chopper name = helo ; CRRC name = boat ; navysealnames = Seal1,Seal2,Seal3,Seal4,Seal5 ;
so i create the chopper "named helo" flying oversea and a crrc named boat at sea, with the player grouped to the helo and in cargo. Then i create a Navyseal group, and in each of their init fields I put "this moveincargo helo" . Then I get the helo fly to move waypoints with "flyinheight" getting lower and lower, till the helo is 1 or 2 meters of the ground. I insert a trigger, where the helo waypoints is. In the trigger i put, activation by blufor present, switch, and on activation field = Seal1 action ("eject",Seal1) ; Seal2 action ("eject",Seal2) ; Seal3 action ("eject",Seal3) ; Seal4 action ("eject",Seal4) ; Seal5 action ("eject",Seal5)
the seals have their first waypoint as getin on the boat, then a some move waypoints. Now, watching what the ai does in the seal group, ive made sure they drop into the water near the boat, so they get inside quickly without losing their equipment
, now 2 or 3 ai get in the boat and usualy leave the others behind! the ai left behind, just swim in 1 spot.
So to overcome this, I decided to insert a trigger near the boat, again activation by blufor, switch, and in activation field i put seal1 moveincargo boat for each member.
For some reason this only puts 3 members in the boat instead of 5! weird. something fishy here?
hmm im also thinking that the ai might want to board the chopper again? so i also tried it with out the chopper having them start in the sea near the boat. i had the same results.