Yup there sure is... I've had some fun with a few anims while designing Cartel missions
what urban battlefield is complete without the drunken bums in alleyways and junkies passed out in gutters
LyingToTreatedLying
LyingDying
LyingNoAim
LyingStillV1
TreatedLyingToLying
Try those on for size....
Just about every vehicle has "dead" and "dying" animations also.. and they can be fun to fool around with...
You'll just need to put it in a looped script... so they'll stay that way
Grab a copy of the Unofficial Command Ref here at OFPEC, it has all the animations (pre 1.75) listed there, along with the all the possible actions in addition to all the scripting commands..
:cheers: