Suppressionscript-pack by Second.
Version 1.25
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Description: By these scripts i try to bring some deeper tactical aspects that hasn't been present is ArmA before: Suppression to AI. AI units now suffer from bullets flying all around them even if there are zero casualities.
There is readme file in zip, which explains more about scripts and how they work + small demonstration mission.
Version 1.25 is (should be) final
What's new since v1.1:
-Two extra example missions which i had fun playing with... No briefing added or anything.
-hints for missioneditors, how to do some things differently than usually
-Take cover-script (suppression_cover.sqs) for 'panic' and broken', which should make them to stick in cover better than default take cover
-Ability to disable all suppression scripts in mission by command 'disable_suppression_scripts = true'',
-Quite many thing have been changed/tweaked:
*Resistance of suppression is determed by skill level: Novices can't take much when experts takes many close shots before affected even little. and they recore from it faster... Experts and veterans recovers very fast from it if not under constant fire.
*Hints have been changed to be more readible
*When units have been shot at and gained suppression and recovered from it, their suppression resistance grows a bit, should model something like selfconfidence.
What is added in Version 1.1:
-Suppression-values have been tweaked
-Couple big bugs fixed: another messed projectile-detection (l- and m-versions) and another didn't restore group to normal behaviour-level (west and east weapons scroipts)
-Added two values:one which raises group's suppression-resistance and another let's unit only to get pinned down (determination).
-Little bit of optimizing