I seem to be having a little trouble.
I'm trying to do a basic execution of a tank chasing me using a basic trigger.
This syntax is incorrect - what is the correct syntax for executing a script with switches like this in a tigger's activation field?
This is what I did (that doesn't work)
ON ACT: ["M1Abrams", getMarkerPos "mk_chaser", 90, objNull, Ua1, 40,10, 60, 7] execVM "mando_chaser.sqf"
I think what I'm after is your invoke script modified where it's activated/executed by a trigger so I can set the variables in the invokesqs as needed. Also, the invoke.sqs script would need to be modified to remove the camera elements (obviously) - since I won't be needing/using that.
That invoke.sqs is good because of the way it goes after the players, checks for dead, has your funny sounds, and uses the "effects" you set up (neat stuff).
Any help, I'd appreciate!