Fair enough
I searched around the forum and found that someone put the wav2lip tool and the wav file in C:\temp .
This then let them create the lip file, where in other places it would not.
The file has to be 16bit wav aswell.
Afterwards put your ogg and .lip file in the Sound folder of your mission. Set up the description.ext file to work with your sound.
In game put in the unit's init field (changing sound to whatever you set the sound name to be in the description.ext):
this say "sound"
Edit : Received this by PM:
Since you locked it I cant add a comment, but it would beneficial to add a comment that the wav2lip will not work unless the wav file is 16Bit Mono. (very important) I overlooked the significance of this four times in the readme before getting it right. Thanks pal. - savedbygrace