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Author Topic: .lip files + ArmA  (Read 1321 times)

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Offline JasonO

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.lip files + ArmA
« on: 01 Apr 2007, 22:21:29 »
Hi

Has anyone been able to do this?

I wan't to create a cutscene where someone is speaking (where their mouth moves) with an audio file I have, but I don't know how it works.

Anyone got a heads up on this? I have the wav2lip tool, I just havn't used it before so i'm figuring out why it isn't converting my 16bit mono (like the readme says). I put the program and wav file in C:\temp and it worked...

Anyway how do I use it? Do I need to define the .lip file ? How do I get the mouth to move?

Thanks.  :P



Ahh I figured this one out myself.
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« Last Edit: 01 Apr 2007, 22:47:44 by JasonO »

Offline h-

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Re: .lip files + ArmA
« Reply #1 on: 01 Apr 2007, 22:51:10 »
Would probably be a good idea to post how you solved this ;)

Someone else might come looking for the info someday..
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Offline JasonO

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Re: .lip files + ArmA
« Reply #2 on: 02 Apr 2007, 22:18:41 »
Fair enough :)

I searched around the forum and found that someone put the wav2lip tool and the wav file in C:\temp .

This then let them create the lip file, where in other places it would not.

The file has to be 16bit wav aswell.

Afterwards put your ogg and .lip file in the Sound folder of your mission. Set up the description.ext file to work with your sound.

In game put in the unit's init field (changing sound to whatever you set the sound name to be in the description.ext):

Quote
this say "sound"

Edit : Received this by PM:

Quote
Since you locked it I cant add a comment, but it would beneficial to add a comment that the wav2lip will not work unless the wav file is 16Bit Mono. (very important) I overlooked the significance of this four times in the readme before getting it right. Thanks pal. - savedbygrace
« Last Edit: 14 Jan 2008, 22:46:00 by JasonO »