How would i turn this sqs into a sqf ??
THE TRIGGER
[thislist] exec "getin.sqs trigger array --- set a delay so the group have time to get in the trigger
or
[alpha] exec "getin.sqs  group
or
[man1] exec "getin.sqs  leader unit
i wrote this on the weekend and it works realy well
but now i would like to convert it to a sqf any ideas.
;Script By Michael ---
www.zonekiller.ath.cx --- zonekiller@iinet.net.au
_grp = _this select 0
_aunits = units _grp
;makes an array of all empty vehicles on the island of these types ~0.1
_objects = nearestObjects [leader _grp, ["jeep","car","air","Tank","Truck","ship"], 6000]
_b = 0
_t = 0
_s = count _aunits
; if no empty vehicles exit ?count _objects == 0 : goto "exit"
;if unit is in a vehicle goto next unit#loop
? vehicle (_aunits select _t) != (_aunits select _t) : _t =_t + 1; goto "loop"
~0.1
;selects first vehicle in the array_truck = _objects select _b
;if no vehicles within 200 mtrs exit? _truck distance (_aunits select _t) > 200 : exit
~0.1
; check for empty positions_freecommander = _truck emptyPositions "commander"
_freedriver = _truck emptyPositions "driver"
_freegunner = _truck emptyPositions "gunner"
_com = 0
_driver = 0
_gunner = 0
;if you set this number to 2 it will leave 2 empty spaces in the vehicle. 1 for 1 , 3 for 3 _cargo = 0
;if vehicle is not empty get next vehicle ; take this line out --?(_h > 0) : _b = _b + 1 ; goto "loop"-- if you want ai to get into a vehicle that has some units in it _c = units _truck
~0.1
_h = count _c
~0.1
?(_h > 0) : _b = _b + 1 ; goto "loop"
; puts unit into these position if available~0.2
?(alive (_aunits select _t)) && (_freedriver > _driver) : _driver = 1; (_aunits select _t) AssignAsdriver _truck; _t = _t + 1
~0.2
?(alive (_aunits select _t)) && (_freegunner > _gunner) : _gunner = 1; (_aunits select _t) AssignAsgunner _truck; _t = _t + 1
~0.2
?(alive (_aunits select _t)) && (_freecommander > _com) : _com = 1;(_aunits select _t) AssignAscommander _truck; _t = _t + 1� �Â
~0.2
_b = _b + 1
~1
;check how many cargo positions are available _freecargo = _truck emptyPositions "cargo"
#getin
;if unit is in a vehicle goto next unit? vehicle (_aunits select _t) != (_aunits select _t) : _t =_t + 1; goto "getin"
~0.5
?(alive (_aunits select _t)) && (_freecargo > _cargo) : (_aunits select _t) AssignAscargo _truck
~0.1
;when full it will look for next vehicle?(alive (_aunits select _t)) && (_freecargo <= _cargo) : goto "loop"
_t = _t + 1
_cargo = _cargo + 1
;selects next unit to get in the vehicle~0.1
?(_t < _s) : goto "getin"
_aunits orderGetIn true
exit
Many Thanks in Advance Michael