Quick question. Ive got a BDRM AGM shooting mando_basicsam_unit2 at a UH60MG that has :
if (isServer) then
{
// AI units setup
_disp = sam_one; // <<<<- This is the AI SAM unit
_posunit = 0;
_ttype = ["Air"];
_quantity = 24;
_minrange = 100;
_maxrange = 2000;
_rof = 5;
_pos = [0,1,2];
_scan = 360;
_mink = 0;
_enemies = [west,sideEnemy];
[_disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicag_unit.sqs";
[["UH60MG"], 0, "", [0,0], [0,0], 15, 15, "mando_missiles\units\mando_missilevehicle.sqf", false, false, false, false, [0,0,0], "mando_missiles\units\keysets\mando_air1_keys.sqf", 5, 20, 3, 0]execVm"mando_missiles\units\mando_assignvehicle_by_type.sqf";
heli1 addEventHandler ["IncomingMissile",{_this execVM "mando_missiles\mando_replacemissile.sqf"}];
After having a few missiles fired at me (chopper) im no longer able to drop chaff (i havnt reconfigured the keys) and all of the AI's missiles seem to zip over the blackhawks general direction but as if they have no guidance whatsoever. Any idea of what might be causing this?