I changed the rof (rate of fire) to 2 in the parameters.
This is using the last public beta.
I did add this line at the begginning of the script...the older .sqs BTW.
?(!isServer): exit
Here's the whole init.sqf block that deals with the AI SAM's:
// Setup 8 weak AI SAMs
_posunit = 0;
_ttype = ["Air"];
_quantity = 12;
_minrange = 100;
_maxrange = 2750;
_rof = 2;
_pos = [0,1,2];
_scan = 360;
_mink = 0;
_enemies = [west,sideEnemy];
if (isServer) then
{
[sam1, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
[sam2, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
[sam3, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
[sam4, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
[shilka1, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
[shilka2, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
[shilka3, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
[shilka4, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
[shilka5, _disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, false, false, true, true]exec"mando_missiles\units\attackers\mando_basicsam_unit2.sqs";
Sleep 1;
};
Also the crew of at least one of the AI SAM vehicles disembarks and the re-embarks via a trigger.