I have searched and found posts for various ways to accomplish the simple ending using a Trigger when an object is destroyed. As a beginnger I have to start simple so I want to post this in hopes of getting a simple, yet, informative answer.
Gametype Setting
Multiplayer 'team' mission where each team has to get to the objective and destroy the object to win.
Objects
I have placed a wooden tank object at each base and in the name field I entered target01 and target02 respectively.
Triggers
On each of these objects I placed a trigger item with x/y = 0.
I had the type as gamelogic, then changed it to none - neither one worked for me.
The conditions were set as
not alive target01 and on the other trigger it had not alive target02
Action
The action for each was set to END1.
I know it is as easy as that, but it doesn't end for me so I trying to see what I am missing. It is setup as a mission. I may have it correct and it may be one of those simple problems right there in front of me.