thanks
hm... i tried to get the y-axis to work but this seems to be a problem...
maybe because the distance between the player and the object becomes important...
I'm not sure how to get the player's Y-azimuth...
the one for X looks like this:
_vector = call SPON_viewVector;
// X
// Calculate angle from vector (-180..+180).
_azimuth = (_vector select 0) atan2 (_vector select 1);
// Convert to 0..360 azimuth value.
_degX = ((_azimuth + 360) mod 360);
but for Y it doesnt work and is a bit of 'freaky'
it's nice without Y, too ^^