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Author Topic: surrender  (Read 1241 times)

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surrender
« on: 16 Mar 2007, 15:11:40 »
hello all,
im making a falklands mission and im a bit stuck,every things fine up to where the R Marines surrender, is it poss to script or cutsceane a bunch of marines being walked away with hands on head.i have basic scripting skills and never tryed cut sceans before,any 1 know how this would be done or point me in the direction of another mission with something simerler that i can look at, cheers all in advance

karantan

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Re: surrender
« Reply #1 on: 16 Mar 2007, 15:46:50 »
Use animations  FXStandSur,   FXStandSurUnivFXStandSurDownFXStandSurDead  like

Code: [Select]
unitname switchMove "FXStandSur"
thru the .sqs file or in/thru the trigger(s).


Re: surrender
« Reply #2 on: 16 Mar 2007, 21:28:48 »
thanks for that, i found the answer 10 mins after i posted,but what i have no ideal to do is getting them to walk along with hands on heads, is this even possible?, cheers all

Offline The-Architect

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Re: surrender
« Reply #3 on: 17 Mar 2007, 00:33:11 »
No. However you don't need that. You could easily just have them being herded along by enemy soldiers.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Re: surrender
« Reply #4 on: 17 Mar 2007, 15:21:41 »
so do you mean still with there hands on heads or just give them a setcaptive true and have them walk on a waypoint on a safe command?

Offline The-Architect

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Re: surrender
« Reply #5 on: 17 Mar 2007, 19:23:41 »
Yeah, you could have them disarmed walking along with an enemy soldier in front and one behind all in column formation.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."