Home   Help Search Login Register  

Author Topic: ARMA Playmove switchmove?  (Read 3091 times)

0 Members and 1 Guest are viewing this topic.

Offline Killzone

  • Members
  • *
  • War is the true Enemy
ARMA Playmove switchmove?
« on: 09 Mar 2007, 14:49:13 »
Hi,

Does anyone know how to use these in ARMA. I dont get it.

unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")


I wanted to use this move:    ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan

Can someone give an example.

Thanks in advance
"Everyone dies so deal with it and move on"

                                                      ME

Offline bardosy

  • Honoured Contributor
  • ***
  • campaign designer
    • CartooDiv
Re: ARMA Playmove switchmove?
« Reply #1 on: 09 Mar 2007, 15:01:06 »
unit switchMove "ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan"
Fix bayonet!

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re: ARMA Playmove switchmove?
« Reply #2 on: 09 Mar 2007, 15:06:04 »
Or even:

unitname playMove "AmovPercMstpSnonWnonDnon_exerciseKata"


Planck
I know a little about a lot, and a lot about a little.

Offline Killzone

  • Members
  • *
  • War is the true Enemy
Re: ARMA Playmove switchmove?
« Reply #3 on: 09 Mar 2007, 15:09:47 »
Thanks for such a quick reply but it does not work. I think that was the way ofp did it.  (which was simple and direct)

ARMA wants to use these

unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")


I am just not sure how to.

Thanks again
"Everyone dies so deal with it and move on"

                                                      ME

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re: ARMA Playmove switchmove?
« Reply #4 on: 09 Mar 2007, 17:13:44 »
You are wrong, it does work, at least it does for me.

I did try it first before I posted here.

The actual animation you posted about does not really work correctly though, it seems to bury the unit half way into the ground.

Just to add.......do not put it in a units init field it does not work from there, try a radio trigger.


Planck
I know a little about a lot, and a lot about a little.

Offline Cheetah

  • Former Staff
  • ****
Re: ARMA Playmove switchmove?
« Reply #5 on: 09 Mar 2007, 17:16:52 »
According to the switchMove list the command has to be playmove so I suggest that you try the following code, don't know if it works in a trigger you might have to make a script and execute it.

unit playMove "ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan"

Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline Killzone

  • Members
  • *
  • War is the true Enemy
Re: ARMA Playmove switchmove?
« Reply #6 on: 09 Mar 2007, 18:15:58 »
My mistake planck. I tried it from the init line. A trigger does work.  although the move does bury him.

Thanks  :)
"Everyone dies so deal with it and move on"

                                                      ME